Thursday, 10 December 2015

ALIEN HEAD

Here is my final rendering of the alien head in marmoset toolbag 2. I used some lights in marmoset to make it look like glowing eyes






ALIEN HEAD 1

To make the head I first make a base colour of light brown and the added some darker browns on places that look like harder skin and slowly built up the texture.




Tuesday, 8 December 2015

FINISHED COTTAGE

This is my finished cottage in marmoset toolbag 2

COTTAGE 2

In this lesson I finished the diffused maps for the cottage. As you could see below I decided to make the support pillars out of stone this is because I think it look better than wood which I tried.

This is the diffused map


This is the normal map for the support pillar

After finishing the support pillar I did the roof and front beam








































These are my maps for the roof












I decided to make the beam wood because the front diffused map is mainly wood.



Saturday, 5 December 2015

COTTAGE

In this lesson I started on the front of the cottage. The images below show I created the diffused map for the front of the cottage.
To make the wall I first put down some wall textures and then used high pass the blur the seam.


I then changed the colour to want I wanted to us and used a mask to remove the texture for places I don`t need it.


I then add the wood texture and used the mask again.

Then I painted a stone texture under the window.


Finally added a rock wall texture to the bottom of the wall and added a grey dry brush to the edge of the texture. 

After finishing the front side of the cottage I done the side walls. for this I used the same techniques I used to make the front wall.



COTTAGE DOOR

In this lesson I started on the cottage. For the first part we got the cottage door folder in it was the high poly and low poly mash.

I first created the normal map got the door by using the high and low poly mashes.


This is my normal map the errors are created by missing mashes.




I started of by adding some flat colours for the top part of the door


I then built up the detail the started on the pillar




This is my diffused map



This is my finished normal map


This is my specular map


This is how it looks in marmoset toolbag 2




Saturday, 28 November 2015

TEXTURE TO NORMAL AND TILING

For my first attempt at creating a texture normal map I decided to make a normal map for a vent texture. The first image above shows the original vent texture.



On this image you could see I created more depth by making the shadows more pronounced.

then I merged layers and surface blur the texture

to make it in to a normal map I when into Xnormal plugin and picked height to normal to make the depth more detailed I duplicated the layer and changed to multiply 

I then used Xnormal plugin used to normalize the normal map.
This is my gloss map

This is my Specular map

This is my diffused map

This is how it looks on marmoset toolbag 2