On this image you could see I created more depth by making the shadows more pronounced.
then I merged layers and surface blur the texture
to make it in to a normal map I when into Xnormal plugin and picked height to normal to make the depth more detailed I duplicated the layer and changed to multiply
I then used Xnormal plugin used to normalize the normal map.
This is my gloss map
This is how it looks on marmoset toolbag 2
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