Wednesday, 7 October 2015

TEXTURE DEVELOPMENT


Box Face modelling


My first attempt at modelling a very simple low poly box in Maya came out well as I hoped. Here on the right is a one of the face of the box.
I made this model by first creating a 1 by 1 ploy plane, then extrude the edge inwards to made the inner face then selected the smaller face the extruded down to create indented part.

Box texturing 


Here as you could see I unwrapped the face model by snapshot in UV editor. then i exported the TGA file and I`m ready to start texturing in Photoshop




Here you could see I started of with some base colours. I added the different shades in different layers so if I made any mistake I can fix it without losing hours of work.

Here you can see the finished texture of my wooden crate.


After I added the texture to the box face, I duplicated the face to make a box shape which I combined to make a stack of crates.

    

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